﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public static class LispTableManager
{
    /// <summary>
    /// 所有可选择英雄列表
    /// </summary>
    public static object[] HeroListTable;
    public static Hashtable MapElementsTable;
    public static void Load(string path)
    {
        HeroListTable =  (object[])SGLisp.Helper.EvalValueFromFile(path+"/HeroList.clj");
        MapElementsTable = (Hashtable)SGLisp.Helper.EvalValueFromFile(path + "/Map/MapElements.clj");
    } 
}
